Trait std::ops::Div
除法运算符 /。
请注意,默认情况下 Rhs 是 Self,但这不是强制性的。
rust
pub trait Div<Rhs = Self> {
type Output;
// Required method
fn div(self, rhs: Rhs) -> Self::Output;
}Dividable 的有理数
rust
use std::ops::Div;
// 根据算术的基本定理,最低限度的有理数是唯一的。
// 因此,通过将 `Rational` 保持为简化形式,我们可以得出 `Eq` 和 `PartialEq`。
#[derive(Debug, Eq, PartialEq)]
struct Rational {
numerator: usize,
denominator: usize,
}
impl Rational {
fn new(numerator: usize, denominator: usize) -> Self {
if denominator == 0 {
panic!("Zero is an invalid denominator!");
}
// 用最大公约数除以最低条件。
let gcd = gcd(numerator, denominator);
Self {
numerator: numerator / gcd,
denominator: denominator / gcd,
}
}
}
impl Div for Rational {
// 有理数的除法是封闭的运算。
type Output = Self;
fn div(self, rhs: Self) -> Self::Output {
if rhs.numerator == 0 {
panic!("Cannot divide by zero-valued `Rational`!");
}
let numerator = self.numerator * rhs.denominator;
let denominator = self.denominator * rhs.numerator;
Self::new(numerator, denominator)
}
}
// 欧几里德 (Euclid) 具有 2000 年历史的算法,用于找到最大公约数。
fn gcd(x: usize, y: usize) -> usize {
let mut x = x;
let mut y = y;
while y != 0 {
let t = y;
y = x % y;
x = t;
}
x
}
assert_eq!(Rational::new(1, 2), Rational::new(2, 4));
assert_eq!(Rational::new(1, 2) / Rational::new(3, 4),
Rational::new(2, 3));将 vectors 除以线性代数中的标量
rust
use std::ops::Div;
struct Scalar { value: f32 }
#[derive(Debug, PartialEq)]
struct Vector { value: Vec<f32> }
impl Div<Scalar> for Vector {
type Output = Self;
fn div(self, rhs: Scalar) -> Self::Output {
Self { value: self.value.iter().map(|v| v / rhs.value).collect() }
}
}
let scalar = Scalar { value: 2f32 };
let vector = Vector { value: vec![2f32, 4f32, 6f32] };
assert_eq!(vector / scalar, Vector { value: vec![1f32, 2f32, 3f32] });Required Associated Types
Output
应用 / 运算符后的结果类型。
rust
type OutputRequired Methods
div
rust
fn div(self, rhs: Rhs) -> Self::Output参数:
- rhs:执行
/操作的右值
返回值:返回两者除后的值
rust
assert_eq!(12 / 2, 6);Implementors
impl Div<&f32> for &f32
impl Div<&f32> for f32
impl Div<&f64> for &f64
impl Div<&f64> for f64
impl Div<&i8> for &i8
impl Div<&i8> for i8
impl Div<&i16> for &i16
impl Div<&i16> for i16
impl Div<&i32> for &i32
impl Div<&i32> for i32
impl Div<&i64> for &i64
impl Div<&i64> for i64
impl Div<&i128> for &i128
impl Div<&i128> for i128
impl Div<&isize> for &isize
impl Div<&isize> for isize
impl Div<&u8> for &u8
impl Div<&u8> for u8
impl Div<&u16> for &u16
impl Div<&u16> for u16
impl Div<&u32> for &u32
impl Div<&u32> for u32
impl Div<&u64> for &u64
impl Div<&u64> for u64
impl Div<&u128> for &u128
impl Div<&u128> for u128
impl Div<&usize> for &usize
impl Div<&usize> for usize
impl Div<&Saturating<i8>> for &Saturating<i8>
impl Div<&Saturating<i8>> for Saturating<i8>
impl Div<&Saturating<i16>> for &Saturating<i16>
impl Div<&Saturating<i16>> for Saturating<i16>
impl Div<&Saturating<i32>> for &Saturating<i32>
impl Div<&Saturating<i32>> for Saturating<i32>
impl Div<&Saturating<i64>> for &Saturating<i64>
impl Div<&Saturating<i64>> for Saturating<i64>
impl Div<&Saturating<i128>> for &Saturating<i128>
impl Div<&Saturating<i128>> for Saturating<i128>
impl Div<&Saturating<isize>> for &Saturating<isize>
impl Div<&Saturating<isize>> for Saturating<isize>
impl Div<&Saturating<u8>> for &Saturating<u8>
impl Div<&Saturating<u8>> for Saturating<u8>
impl Div<&Saturating<u16>> for &Saturating<u16>
impl Div<&Saturating<u16>> for Saturating<u16>
impl Div<&Saturating<u32>> for &Saturating<u32>
impl Div<&Saturating<u32>> for Saturating<u32>
impl Div<&Saturating<u64>> for &Saturating<u64>
impl Div<&Saturating<u64>> for Saturating<u64>
impl Div<&Saturating<u128>> for &Saturating<u128>
impl Div<&Saturating<u128>> for Saturating<u128>
impl Div<&Saturating<usize>> for &Saturating<usize>
impl Div<&Saturating<usize>> for Saturating<usize>
impl Div<&Wrapping<i8>> for &Wrapping<i8>
impl Div<&Wrapping<i8>> for Wrapping<i8>
impl Div<&Wrapping<i16>> for &Wrapping<i16>
impl Div<&Wrapping<i16>> for Wrapping<i16>
impl Div<&Wrapping<i32>> for &Wrapping<i32>
impl Div<&Wrapping<i32>> for Wrapping<i32>
impl Div<&Wrapping<i64>> for &Wrapping<i64>
impl Div<&Wrapping<i64>> for Wrapping<i64>
impl Div<&Wrapping<i128>> for &Wrapping<i128>
impl Div<&Wrapping<i128>> for Wrapping<i128>
impl Div<&Wrapping<isize>> for &Wrapping<isize>
impl Div<&Wrapping<isize>> for Wrapping<isize>
impl Div<&Wrapping<u8>> for &Wrapping<u8>
impl Div<&Wrapping<u8>> for Wrapping<u8>
impl Div<&Wrapping<u16>> for &Wrapping<u16>
impl Div<&Wrapping<u16>> for Wrapping<u16>
impl Div<&Wrapping<u32>> for &Wrapping<u32>
impl Div<&Wrapping<u32>> for Wrapping<u32>
impl Div<&Wrapping<u64>> for &Wrapping<u64>
impl Div<&Wrapping<u64>> for Wrapping<u64>
impl Div<&Wrapping<u128>> for &Wrapping<u128>
impl Div<&Wrapping<u128>> for Wrapping<u128>
impl Div<&Wrapping<usize>> for &Wrapping<usize>
impl Div<&Wrapping<usize>> for Wrapping<usize>
impl Div<f32> for f32
impl Div<f64> for f64
impl Div<i8> for i8
impl Div<i16> for i16
impl Div<i32> for i32
impl Div<i64> for i64
impl Div<i128> for i128
impl Div<isize> for isize
impl Div<u8> for u8
impl Div<u16> for u16
impl Div<u32> for u32
impl Div<u32> for Duration
impl Div<u64> for u64
impl Div<u128> for u128
impl Div<usize> for usize
impl Div<NonZeroU8> for u8
impl Div<NonZeroU16> for u16
impl Div<NonZeroU32> for u32
impl Div<NonZeroU64> for u64
impl Div<NonZeroU128> for u128
impl Div<NonZeroUsize> for usize
impl Div<Saturating<i8>> for Saturating<i8>
impl Div<Saturating<i16>> for Saturating<i16>
impl Div<Saturating<i32>> for Saturating<i32>
impl Div<Saturating<i64>> for Saturating<i64>
impl Div<Saturating<i128>> for Saturating<i128>
impl Div<Saturating<isize>> for Saturating<isize>
impl Div<Saturating<u8>> for Saturating<u8>
impl Div<Saturating<u16>> for Saturating<u16>
impl Div<Saturating<u32>> for Saturating<u32>
impl Div<Saturating<u64>> for Saturating<u64>
impl Div<Saturating<u128>> for Saturating<u128>
impl Div<Saturating<usize>> for Saturating<usize>
impl Div<Wrapping<i8>> for Wrapping<i8>
impl Div<Wrapping<i16>> for Wrapping<i16>
impl Div<Wrapping<i32>> for Wrapping<i32>
impl Div<Wrapping<i64>> for Wrapping<i64>
impl Div<Wrapping<i128>> for Wrapping<i128>
impl Div<Wrapping<isize>> for Wrapping<isize>
impl Div<Wrapping<u8>> for Wrapping<u8>
impl Div<Wrapping<u16>> for Wrapping<u16>
impl Div<Wrapping<u32>> for Wrapping<u32>
impl Div<Wrapping<u64>> for Wrapping<u64>
impl Div<Wrapping<u128>> for Wrapping<u128>
impl Div<Wrapping<usize>> for Wrapping<usize>
impl<'a> Div<f32> for &'a f32
impl<'a> Div<f64> for &'a f64
impl<'a> Div<i8> for &'a i8
impl<'a> Div<i16> for &'a i16
impl<'a> Div<i32> for &'a i32
impl<'a> Div<i64> for &'a i64
impl<'a> Div<i128> for &'a i128
impl<'a> Div<isize> for &'a isize
impl<'a> Div<u8> for &'a u8
impl<'a> Div<u16> for &'a u16
impl<'a> Div<u32> for &'a u32
impl<'a> Div<u64> for &'a u64
impl<'a> Div<u128> for &'a u128
impl<'a> Div<usize> for &'a usize
impl<'a> Div<Saturating<i8>> for &'a Saturating<i8>
impl<'a> Div<Saturating<i16>> for &'a Saturating<i16>
impl<'a> Div<Saturating<i32>> for &'a Saturating<i32>
impl<'a> Div<Saturating<i64>> for &'a Saturating<i64>
impl<'a> Div<Saturating<i128>> for &'a Saturating<i128>
impl<'a> Div<Saturating<isize>> for &'a Saturating<isize>
impl<'a> Div<Saturating<u8>> for &'a Saturating<u8>
impl<'a> Div<Saturating<u16>> for &'a Saturating<u16>
impl<'a> Div<Saturating<u32>> for &'a Saturating<u32>
impl<'a> Div<Saturating<u64>> for &'a Saturating<u64>
impl<'a> Div<Saturating<u128>> for &'a Saturating<u128>
impl<'a> Div<Saturating<usize>> for &'a Saturating<usize>
impl<'a> Div<Wrapping<i8>> for &'a Wrapping<i8>
impl<'a> Div<Wrapping<i16>> for &'a Wrapping<i16>
impl<'a> Div<Wrapping<i32>> for &'a Wrapping<i32>
impl<'a> Div<Wrapping<i64>> for &'a Wrapping<i64>
impl<'a> Div<Wrapping<i128>> for &'a Wrapping<i128>
impl<'a> Div<Wrapping<isize>> for &'a Wrapping<isize>
impl<'a> Div<Wrapping<u8>> for &'a Wrapping<u8>
impl<'a> Div<Wrapping<u16>> for &'a Wrapping<u16>
impl<'a> Div<Wrapping<u32>> for &'a Wrapping<u32>
impl<'a> Div<Wrapping<u64>> for &'a Wrapping<u64>
impl<'a> Div<Wrapping<u128>> for &'a Wrapping<u128>
impl<'a> Div<Wrapping<usize>> for &'a Wrapping<usize>
impl<'lhs, 'rhs, T, const LANES: usize> Div<&'rhs Simd<T, LANES>> for &'lhs Simd<T, LANES>
rust
impl<'lhs, 'rhs, T, const LANES: usize> Div<&'rhs Simd<T, LANES>> for &'lhs Simd<T, LANES>
where
T: SimdElement,
Simd<T, LANES>: Div<Simd<T, LANES>, Output = Simd<T, LANES>>,
LaneCount<LANES>: SupportedLaneCount,impl<T, const LANES: usize> Div<&Simd<T, LANES>> for Simd<T, LANES>
rust
impl<T, const LANES: usize> Div<&Simd<T, LANES>> for Simd<T, LANES>
where
T: SimdElement,
Simd<T, LANES>: Div<Simd<T, LANES>, Output = Simd<T, LANES>>,
LaneCount<LANES>: SupportedLaneCount,impl<T, const LANES: usize> Div<Simd<T, LANES>> for &Simd<T, LANES>
rust
impl<T, const LANES: usize> Div<Simd<T, LANES>> for &Simd<T, LANES>
where
T: SimdElement,
Simd<T, LANES>: Div<Simd<T, LANES>, Output = Simd<T, LANES>>,
LaneCount<LANES>: SupportedLaneCount,impl<const N: usize> Div<Simd<f32, N>> for Simd<f32, N>
rust
impl<const N: usize> Div<Simd<f32, N>> for Simd<f32, N>
where
f32: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<f64, N>> for Simd<f64, N>
rust
impl<const N: usize> Div<Simd<f64, N>> for Simd<f64, N>
where
f64: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<i8, N>> for Simd<i8, N>
rust
impl<const N: usize> Div<Simd<i8, N>> for Simd<i8, N>
where
i8: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<i16, N>> for Simd<i16, N>
rust
impl<const N: usize> Div<Simd<i16, N>> for Simd<i16, N>
where
i16: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<i32, N>> for Simd<i32, N>
rust
impl<const N: usize> Div<Simd<i32, N>> for Simd<i32, N>
where
i32: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<i64, N>> for Simd<i64, N>
rust
impl<const N: usize> Div<Simd<i64, N>> for Simd<i64, N>
where
i64: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<isize, N>> for Simd<isize, N>
rust
impl<const N: usize> Div<Simd<isize, N>> for Simd<isize, N>
where
isize: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<u8, N>> for Simd<u8, N>
rust
impl<const N: usize> Div<Simd<u8, N>> for Simd<u8, N>
where
u8: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<u16, N>> for Simd<u16, N>
rust
impl<const N: usize> Div<Simd<u16, N>> for Simd<u16, N>
where
u16: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<u32, N>> for Simd<u32, N>
rust
impl<const N: usize> Div<Simd<u32, N>> for Simd<u32, N>
where
u32: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<u64, N>> for Simd<u64, N>
rust
impl<const N: usize> Div<Simd<u64, N>> for Simd<u64, N>
where
u64: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> Div<Simd<usize, N>> for Simd<usize, N>
rust
impl<const N: usize> Div<Simd<usize, N>> for Simd<usize, N>
where
usize: SimdElement,
LaneCount<N>: SupportedLaneCount,