Trait std::ops::BitAndAssign
按位与赋值运算符 &=
rust
pub trait BitAndAssign<Rhs = Self> {
// Required method
fn bitand_assign(&mut self, rhs: Rhs);
}BitAndAssign 的实现,将 &= 运算符提升为 bool 的包装器。
rust
use std::ops::BitAndAssign;
#[derive(Debug, PartialEq)]
struct Scalar(bool);
impl BitAndAssign for Scalar {
// rhs 是表达式 `a &= b` 的 "right-hand side"
fn bitand_assign(&mut self, rhs: Self) {
*self = Self(self.0 & rhs.0)
}
}
let mut scalar = Scalar(true);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(true));
let mut scalar = Scalar(true);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));
let mut scalar = Scalar(false);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(false));
let mut scalar = Scalar(false);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));这里,BitAndAssign trait 是为 Vec<bool> 周围的包装器实现的。
rust
use std::ops::BitAndAssign;
#[derive(Debug, PartialEq)]
struct BooleanVector(Vec<bool>);
impl BitAndAssign for BooleanVector {
// `rhs` 是表达式 `a &= b` 的 "right-hand side"。
fn bitand_assign(&mut self, rhs: Self) {
assert_eq!(self.0.len(), rhs.0.len());
*self = Self(
self.0
.iter()
.zip(rhs.0.iter())
.map(|(x, y)| *x & *y)
.collect()
);
}
}
let mut bv = BooleanVector(vec![true, true, false, false]);
bv &= BooleanVector(vec![true, false, true, false]);
let expected = BooleanVector(vec![true, false, false, false]);
assert_eq!(bv, expected);Required Methods
bitand_assign
执行 &= 操作。
rust
fn bitand_assign(&mut self, rhs: Rhs)参数:
- rhs:执行
&=操作的右值
rust
let mut x = true;
x &= false;
assert_eq!(x, false);
let mut x = true;
x &= true;
assert_eq!(x, true);
let mut x: u8 = 5;
x &= 1;
assert_eq!(x, 1);
let mut x: u8 = 5;
x &= 2;
assert_eq!(x, 0);Implementors
impl BitAndAssign<&bool> for bool
impl BitAndAssign<&i8> for i8
impl BitAndAssign<&i8> for Saturating<i8>
impl BitAndAssign<&i8> for Wrapping<i8>
impl BitAndAssign<&i16> for i16
impl BitAndAssign<&i16> for Saturating<i16>
impl BitAndAssign<&i16> for Wrapping<i16>
impl BitAndAssign<&i32> for i32
impl BitAndAssign<&i32> for Saturating<i32>
impl BitAndAssign<&i32> for Wrapping<i32>
impl BitAndAssign<&i64> for i64
impl BitAndAssign<&i64> for Saturating<i64>
impl BitAndAssign<&i64> for Wrapping<i64>
impl BitAndAssign<&i128> for i128
impl BitAndAssign<&i128> for Saturating<i128>
impl BitAndAssign<&i128> for Wrapping<i128>
impl BitAndAssign<&isize> for isize
impl BitAndAssign<&isize> for Saturating<isize>
impl BitAndAssign<&isize> for Wrapping<isize>
impl BitAndAssign<&u8> for u8
impl BitAndAssign<&u8> for Saturating<u8>
impl BitAndAssign<&u8> for Wrapping<u8>
impl BitAndAssign<&u16> for u16
impl BitAndAssign<&u16> for Saturating<u16>
impl BitAndAssign<&u16> for Wrapping<u16>
impl BitAndAssign<&u32> for u32
impl BitAndAssign<&u32> for Saturating<u32>
impl BitAndAssign<&u32> for Wrapping<u32>
impl BitAndAssign<&u64> for u64
impl BitAndAssign<&u64> for Saturating<u64>
impl BitAndAssign<&u64> for Wrapping<u64>
impl BitAndAssign<&u128> for u128
impl BitAndAssign<&u128> for Saturating<u128>
impl BitAndAssign<&u128> for Wrapping<u128>
impl BitAndAssign<&usize> for usize
impl BitAndAssign<&usize> for Saturating<usize>
impl BitAndAssign<&usize> for Wrapping<usize>
impl BitAndAssign<&Saturating<i8>> for Saturating<i8>
impl BitAndAssign<&Saturating<i16>> for Saturating<i16>
impl BitAndAssign<&Saturating<i32>> for Saturating<i32>
impl BitAndAssign<&Saturating<i64>> for Saturating<i64>
impl BitAndAssign<&Saturating<i128>> for Saturating<i128>
impl BitAndAssign<&Saturating<isize>> for Saturating<isize>
impl BitAndAssign<&Saturating<u8>> for Saturating<u8>
impl BitAndAssign<&Saturating<u16>> for Saturating<u16>
impl BitAndAssign<&Saturating<u32>> for Saturating<u32>
impl BitAndAssign<&Saturating<u64>> for Saturating<u64>
impl BitAndAssign<&Saturating<u128>> for Saturating<u128>
impl BitAndAssign<&Saturating<usize>> for Saturating<usize>
impl BitAndAssign<&Wrapping<i8>> for Wrapping<i8>
impl BitAndAssign<&Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<&Wrapping<i32>> for Wrapping<i32>
impl BitAndAssign<&Wrapping<i64>> for Wrapping<i64>
impl BitAndAssign<&Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<&Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<&Wrapping<u8>> for Wrapping<u8>
impl BitAndAssign<&Wrapping<u16>> for Wrapping<u16>
impl BitAndAssign<&Wrapping<u32>> for Wrapping<u32>
impl BitAndAssign<&Wrapping<u64>> for Wrapping<u64>
impl BitAndAssign<&Wrapping<u128>> for Wrapping<u128>
impl BitAndAssign<&Wrapping<usize>> for Wrapping<usize>
impl BitAndAssign<bool> for bool
impl BitAndAssign<i8> for i8
impl BitAndAssign<i8> for Saturating<i8>
impl BitAndAssign<i8> for Wrapping<i8>
impl BitAndAssign<i16> for i16
impl BitAndAssign<i16> for Saturating<i16>
impl BitAndAssign<i16> for Wrapping<i16>
impl BitAndAssign<i32> for i32
impl BitAndAssign<i32> for Saturating<i32>
impl BitAndAssign<i32> for Wrapping<i32>
impl BitAndAssign<i64> for i64
impl BitAndAssign<i64> for Saturating<i64>
impl BitAndAssign<i64> for Wrapping<i64>
impl BitAndAssign<i128> for i128
impl BitAndAssign<i128> for Saturating<i128>
impl BitAndAssign<i128> for Wrapping<i128>
impl BitAndAssign<isize> for isize
impl BitAndAssign<isize> for Saturating<isize>
impl BitAndAssign<isize> for Wrapping<isize>
impl BitAndAssign<u8> for u8
impl BitAndAssign<u8> for Saturating<u8>
impl BitAndAssign<u8> for Wrapping<u8>
impl BitAndAssign<u16> for u16
impl BitAndAssign<u16> for Saturating<u16>
impl BitAndAssign<u16> for Wrapping<u16>
impl BitAndAssign<u32> for u32
impl BitAndAssign<u32> for Saturating<u32>
impl BitAndAssign<u32> for Wrapping<u32>
impl BitAndAssign<u64> for u64
impl BitAndAssign<u64> for Saturating<u64>
impl BitAndAssign<u64> for Wrapping<u64>
impl BitAndAssign<u128> for u128
impl BitAndAssign<u128> for Saturating<u128>
impl BitAndAssign<u128> for Wrapping<u128>
impl BitAndAssign<usize> for usize
impl BitAndAssign<usize> for Saturating<usize>
impl BitAndAssign<usize> for Wrapping<usize>
impl BitAndAssign<Saturating<i8>> for Saturating<i8>
impl BitAndAssign<Saturating<i16>> for Saturating<i16>
impl BitAndAssign<Saturating<i32>> for Saturating<i32>
impl BitAndAssign<Saturating<i64>> for Saturating<i64>
impl BitAndAssign<Saturating<i128>> for Saturating<i128>
impl BitAndAssign<Saturating<isize>> for Saturating<isize>
impl BitAndAssign<Saturating<u8>> for Saturating<u8>
impl BitAndAssign<Saturating<u16>> for Saturating<u16>
impl BitAndAssign<Saturating<u32>> for Saturating<u32>
impl BitAndAssign<Saturating<u64>> for Saturating<u64>
impl BitAndAssign<Saturating<u128>> for Saturating<u128>
impl BitAndAssign<Saturating<usize>> for Saturating<usize>
impl BitAndAssign<Wrapping<i8>> for Wrapping<i8>
impl BitAndAssign<Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<Wrapping<i32>> for Wrapping<i32>
impl BitAndAssign<Wrapping<i64>> for Wrapping<i64>
impl BitAndAssign<Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<Wrapping<u8>> for Wrapping<u8>
impl BitAndAssign<Wrapping<u16>> for Wrapping<u16>
impl BitAndAssign<Wrapping<u32>> for Wrapping<u32>
impl BitAndAssign<Wrapping<u64>> for Wrapping<u64>
impl BitAndAssign<Wrapping<u128>> for Wrapping<u128>
impl BitAndAssign<Wrapping<usize>> for Wrapping<usize>
impl<T, U, const LANES: usize> BitAndAssign<U> for Simd<T, LANES>
rust
impl<T, U, const LANES: usize> BitAndAssign<U> for Simd<T, LANES>
where
Simd<T, LANES>: BitAnd<U, Output = Simd<T, LANES>>,
T: SimdElement,
LaneCount<LANES>: SupportedLaneCount,impl<T, const LANES: usize> BitAndAssign<bool> for Mask<T, LANES>
rust
impl<T, const LANES: usize> BitAndAssign<bool> for Mask<T, LANES>
where
T: MaskElement,
LaneCount<LANES>: SupportedLaneCount,impl<T, const LANES: usize> BitAndAssign<Mask<T, LANES>> for Mask<T, LANES>
rust
impl<T, const LANES: usize> BitAndAssign<Mask<T, LANES>> for Mask<T, LANES>
where
T: MaskElement,
LaneCount<LANES>: SupportedLaneCount,