Trait std::ops::BitAnd
按位与运算符 &。
请注意,默认情况下 Rhs 是 Self,但这不是强制性的。
rust
pub trait BitAnd<Rhs = Self> {
type Output;
// Required method
fn bitand(self, rhs: Rhs) -> Self::Output;
}BitAnd 的实现,用于围绕 bool 的包装。
rust
use std::ops::BitAnd;
#[derive(Debug, PartialEq)]
struct Scalar(bool);
impl BitAnd for Scalar {
type Output = Self;
// rhs 是表达式 `a & b` 的 "right-hand side"
fn bitand(self, rhs: Self) -> Self::Output {
Self(self.0 & rhs.0)
}
}
assert_eq!(Scalar(true) & Scalar(true), Scalar(true));
assert_eq!(Scalar(true) & Scalar(false), Scalar(false));
assert_eq!(Scalar(false) & Scalar(true), Scalar(false));
assert_eq!(Scalar(false) & Scalar(false), Scalar(false));BitAnd 的实现,用于围绕 Vec<bool> 的包装。
rust
use std::ops::BitAnd;
#[derive(Debug, PartialEq)]
struct BooleanVector(Vec<bool>);
impl BitAnd for BooleanVector {
type Output = Self;
fn bitand(self, Self(rhs): Self) -> Self::Output {
let Self(lhs) = self;
assert_eq!(lhs.len(), rhs.len());
Self(
lhs.iter()
.zip(rhs.iter())
.map(|(x, y)| *x & *y)
.collect()
)
}
}
let bv1 = BooleanVector(vec![true, true, false, false]);
let bv2 = BooleanVector(vec![true, false, true, false]);
let expected = BooleanVector(vec![true, false, false, false]);
assert_eq!(bv1 & bv2, expected);Required Associated Types
Output
应用 & 运算符后的结果类型。
rust
type OutputRequired Methods
bitand
执行 & 操作。
rust
fn bitand(self, rhs: Rhs) -> Self::Output参数:
- rhs:执行
&操作的右值
返回值:返回两者与运算后的值
rust
assert_eq!(true & false, false);
assert_eq!(true & true, true);
assert_eq!(5u8 & 1u8, 1);
assert_eq!(5u8 & 2u8, 0);Implementors
impl BitAnd<&bool> for &bool
impl BitAnd<&bool> for bool
impl BitAnd<&i8> for &i8
impl BitAnd<&i8> for i8
impl BitAnd<&i16> for &i16
impl BitAnd<&i16> for i16
impl BitAnd<&i32> for &i32
impl BitAnd<&i32> for i32
impl BitAnd<&i64> for &i64
impl BitAnd<&i64> for i64
impl BitAnd<&i128> for &i128
impl BitAnd<&i128> for i128
impl BitAnd<&isize> for &isize
impl BitAnd<&isize> for isize
impl BitAnd<&u8> for &u8
impl BitAnd<&u8> for u8
impl BitAnd<&u16> for &u16
impl BitAnd<&u16> for u16
impl BitAnd<&u32> for &u32
impl BitAnd<&u32> for u32
impl BitAnd<&u64> for &u64
impl BitAnd<&u64> for u64
impl BitAnd<&u128> for &u128
impl BitAnd<&u128> for u128
impl BitAnd<&usize> for &usize
impl BitAnd<&usize> for usize
impl BitAnd<&Saturating<i8>> for &Saturating<i8>
impl BitAnd<&Saturating<i8>> for Saturating<i8>
impl BitAnd<&Saturating<i16>> for &Saturating<i16>
impl BitAnd<&Saturating<i16>> for Saturating<i16>
impl BitAnd<&Saturating<i32>> for &Saturating<i32>
impl BitAnd<&Saturating<i32>> for Saturating<i32>
impl BitAnd<&Saturating<i64>> for &Saturating<i64>
impl BitAnd<&Saturating<i64>> for Saturating<i64>
impl BitAnd<&Saturating<i128>> for &Saturating<i128>
impl BitAnd<&Saturating<i128>> for Saturating<i128>
impl BitAnd<&Saturating<isize>> for &Saturating<isize>
impl BitAnd<&Saturating<isize>> for Saturating<isize>
impl BitAnd<&Saturating<u8>> for &Saturating<u8>
impl BitAnd<&Saturating<u8>> for Saturating<u8>
impl BitAnd<&Saturating<u16>> for &Saturating<u16>
impl BitAnd<&Saturating<u16>> for Saturating<u16>
impl BitAnd<&Saturating<u32>> for &Saturating<u32>
impl BitAnd<&Saturating<u32>> for Saturating<u32>
impl BitAnd<&Saturating<u64>> for &Saturating<u64>
impl BitAnd<&Saturating<u64>> for Saturating<u64>
impl BitAnd<&Saturating<u128>> for &Saturating<u128>
impl BitAnd<&Saturating<u128>> for Saturating<u128>
impl BitAnd<&Saturating<usize>> for &Saturating<usize>
impl BitAnd<&Saturating<usize>> for Saturating<usize>
impl BitAnd<&Wrapping<i8>> for &Wrapping<i8>
impl BitAnd<&Wrapping<i8>> for Wrapping<i8>
impl BitAnd<&Wrapping<i16>> for &Wrapping<i16>
impl BitAnd<&Wrapping<i16>> for Wrapping<i16>
impl BitAnd<&Wrapping<i32>> for &Wrapping<i32>
impl BitAnd<&Wrapping<i32>> for Wrapping<i32>
impl BitAnd<&Wrapping<i64>> for &Wrapping<i64>
impl BitAnd<&Wrapping<i64>> for Wrapping<i64>
impl BitAnd<&Wrapping<i128>> for &Wrapping<i128>
impl BitAnd<&Wrapping<i128>> for Wrapping<i128>
impl BitAnd<&Wrapping<isize>> for &Wrapping<isize>
impl BitAnd<&Wrapping<isize>> for Wrapping<isize>
impl BitAnd<&Wrapping<u8>> for &Wrapping<u8>
impl BitAnd<&Wrapping<u8>> for Wrapping<u8>
impl BitAnd<&Wrapping<u16>> for &Wrapping<u16>
impl BitAnd<&Wrapping<u16>> for Wrapping<u16>
impl BitAnd<&Wrapping<u32>> for &Wrapping<u32>
impl BitAnd<&Wrapping<u32>> for Wrapping<u32>
impl BitAnd<&Wrapping<u64>> for &Wrapping<u64>
impl BitAnd<&Wrapping<u64>> for Wrapping<u64>
impl BitAnd<&Wrapping<u128>> for &Wrapping<u128>
impl BitAnd<&Wrapping<u128>> for Wrapping<u128>
impl BitAnd<&Wrapping<usize>> for &Wrapping<usize>
impl BitAnd<&Wrapping<usize>> for Wrapping<usize>
impl BitAnd<bool> for bool
impl BitAnd<i8> for i8
impl BitAnd<i16> for i16
impl BitAnd<i32> for i32
impl BitAnd<i64> for i64
impl BitAnd<i128> for i128
impl BitAnd<isize> for isize
impl BitAnd<u8> for u8
impl BitAnd<u16> for u16
impl BitAnd<u32> for u32
impl BitAnd<u64> for u64
impl BitAnd<u128> for u128
impl BitAnd<usize> for usize
impl BitAnd<Saturating<i8>> for Saturating<i8>
impl BitAnd<Saturating<i16>> for Saturating<i16>
impl BitAnd<Saturating<i32>> for Saturating<i32>
impl BitAnd<Saturating<i64>> for Saturating<i64>
impl BitAnd<Saturating<i128>> for Saturating<i128>
impl BitAnd<Saturating<isize>> for Saturating<isize>
impl BitAnd<Saturating<u8>> for Saturating<u8>
impl BitAnd<Saturating<u16>> for Saturating<u16>
impl BitAnd<Saturating<u32>> for Saturating<u32>
impl BitAnd<Saturating<u64>> for Saturating<u64>
impl BitAnd<Saturating<u128>> for Saturating<u128>
impl BitAnd<Saturating<usize>> for Saturating<usize>
impl BitAnd<Wrapping<i8>> for Wrapping<i8>
impl BitAnd<Wrapping<i16>> for Wrapping<i16>
impl BitAnd<Wrapping<i32>> for Wrapping<i32>
impl BitAnd<Wrapping<i64>> for Wrapping<i64>
impl BitAnd<Wrapping<i128>> for Wrapping<i128>
impl BitAnd<Wrapping<isize>> for Wrapping<isize>
impl BitAnd<Wrapping<u8>> for Wrapping<u8>
impl BitAnd<Wrapping<u16>> for Wrapping<u16>
impl BitAnd<Wrapping<u32>> for Wrapping<u32>
impl BitAnd<Wrapping<u64>> for Wrapping<u64>
impl BitAnd<Wrapping<u128>> for Wrapping<u128>
impl BitAnd<Wrapping<usize>> for Wrapping<usize>
impl<'a> BitAnd<bool> for &'a bool
impl<'a> BitAnd<i8> for &'a i8
impl<'a> BitAnd<i16> for &'a i16
impl<'a> BitAnd<i32> for &'a i32
impl<'a> BitAnd<i64> for &'a i64
impl<'a> BitAnd<i128> for &'a i128
impl<'a> BitAnd<isize> for &'a isize
impl<'a> BitAnd<u8> for &'a u8
impl<'a> BitAnd<u16> for &'a u16
impl<'a> BitAnd<u32> for &'a u32
impl<'a> BitAnd<u64> for &'a u64
impl<'a> BitAnd<u128> for &'a u128
impl<'a> BitAnd<usize> for &'a usize
impl<'a> BitAnd<Saturating<i8>> for &'a Saturating<i8>
impl<'a> BitAnd<Saturating<i16>> for &'a Saturating<i16>
impl<'a> BitAnd<Saturating<i32>> for &'a Saturating<i32>
impl<'a> BitAnd<Saturating<i64>> for &'a Saturating<i64>
impl<'a> BitAnd<Saturating<i128>> for &'a Saturating<i128>
impl<'a> BitAnd<Saturating<isize>> for &'a Saturating<isize>
impl<'a> BitAnd<Saturating<u8>> for &'a Saturating<u8>
impl<'a> BitAnd<Saturating<u16>> for &'a Saturating<u16>
impl<'a> BitAnd<Saturating<u32>> for &'a Saturating<u32>
impl<'a> BitAnd<Saturating<u64>> for &'a Saturating<u64>
impl<'a> BitAnd<Saturating<u128>> for &'a Saturating<u128>
impl<'a> BitAnd<Saturating<usize>> for &'a Saturating<usize>
impl<'a> BitAnd<Wrapping<i8>> for &'a Wrapping<i8>
impl<'a> BitAnd<Wrapping<i16>> for &'a Wrapping<i16>
impl<'a> BitAnd<Wrapping<i32>> for &'a Wrapping<i32>
impl<'a> BitAnd<Wrapping<i64>> for &'a Wrapping<i64>
impl<'a> BitAnd<Wrapping<i128>> for &'a Wrapping<i128>
impl<'a> BitAnd<Wrapping<isize>> for &'a Wrapping<isize>
impl<'a> BitAnd<Wrapping<u8>> for &'a Wrapping<u8>
impl<'a> BitAnd<Wrapping<u16>> for &'a Wrapping<u16>
impl<'a> BitAnd<Wrapping<u32>> for &'a Wrapping<u32>
impl<'a> BitAnd<Wrapping<u64>> for &'a Wrapping<u64>
impl<'a> BitAnd<Wrapping<u128>> for &'a Wrapping<u128>
impl<'a> BitAnd<Wrapping<usize>> for &'a Wrapping<usize>
impl<'lhs, 'rhs, T, const LANES: usize> BitAnd<&'rhs Simd<T, LANES>> for &'lhs Simd<T, LANES>
rust
impl<'lhs, 'rhs, T, const LANES: usize> BitAnd<&'rhs Simd<T, LANES>> for &'lhs Simd<T, LANES>
where
T: SimdElement,
Simd<T, LANES>: BitAnd<Simd<T, LANES>, Output = Simd<T, LANES>>,
LaneCount<LANES>: SupportedLaneCount,impl<T, A> BitAnd<&BTreeSet<T, A>> for &BTreeSet<T, A>
rust
impl<T, A> BitAnd\<&BTreeSet<T, A>> for &BTreeSet<T, A>
where
T: Ord + Clone,
A: Allocator + Clone,impl<T, S> BitAnd<&HashSet<T, S>> for &HashSet<T, S>
rust
impl<T, S> BitAnd<&HashSet<T, S>> for &HashSet<T, S>
where
T: Eq + Hash + Clone,
S: BuildHasher + Default,impl<T, const LANES: usize> BitAnd<&Simd<T, LANES>> for Simd<T, LANES>
rust
impl<T, const LANES: usize> BitAnd<&Simd<T, LANES>> for Simd<T, LANES>
where
T: SimdElement,
Simd<T, LANES>: BitAnd<Simd<T, LANES>, Output = Simd<T, LANES>>,
LaneCount<LANES>: SupportedLaneCount,impl<T, const LANES: usize> BitAnd<bool> for Mask<T, LANES>
rust
impl<T, const LANES: usize> BitAnd<bool> for Mask<T, LANES>
where
T: MaskElement,
LaneCount<LANES>: SupportedLaneCount,impl<T, const LANES: usize> BitAnd<Mask<T, LANES>> for bool
rust
impl<T, const LANES: usize> BitAnd<Mask<T, LANES>> for bool
where
T: MaskElement,
LaneCount<LANES>: SupportedLaneCount,impl<T, const LANES: usize> BitAnd<Mask<T, LANES>> for Mask<T, LANES>
rust
impl<T, const LANES: usize> BitAnd<Mask<T, LANES>> for Mask<T, LANES>
where
T: MaskElement,
LaneCount<LANES>: SupportedLaneCount,impl<T, const LANES: usize> BitAnd<Simd<T, LANES>> for &Simd<T, LANES>
rust
impl<T, const LANES: usize> BitAnd<Simd<T, LANES>> for &Simd<T, LANES>
where
T: SimdElement,
Simd\<T, LANES>: BitAnd<Simd<T, LANES>, Output = Simd<T, LANES>>,
LaneCount<LANES>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<i8, N>> for Simd<i8, N>
rust
impl<const N: usize> BitAnd<Simd<i8, N>> for Simd<i8, N>
where
i8: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<i16, N>> for Simd<i16, N>
rust
impl<const N: usize> BitAnd<Simd<i16, N>> for Simd<i16, N>
where
i16: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<i32, N>> for Simd<i32, N>
rust
impl<const N: usize> BitAnd<Simd<i32, N>> for Simd<i32, N>
where
i32: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<i64, N>> for Simd<i64, N>
rust
impl<const N: usize> BitAnd<Simd<i64, N>> for Simd<i64, N>
where
i64: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<isize, N>> for Simd<isize, N>
rust
impl<const N: usize> BitAnd<Simd<isize, N>> for Simd<isize, N>
where
isize: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<u8, N>> for Simd<u8, N>
rust
impl<const N: usize> BitAnd<Simd<u8, N>> for Simd<u8, N>
where
u8: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<u16, N>> for Simd<u16, N>
rust
impl<const N: usize> BitAnd<Simd<u16, N>> for Simd<u16, N>
where
u16: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<u32, N>> for Simd<u32, N>
rust
impl<const N: usize> BitAnd<Simd<u32, N>> for Simd<u32, N>
where
u32: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<u64, N>> for Simd<u64, N>
rust
impl<const N: usize> BitAnd<Simd<u64, N>> for Simd<u64, N>
where
u64: SimdElement,
LaneCount<N>: SupportedLaneCount,impl<const N: usize> BitAnd<Simd<usize, N>> for Simd<usize, N>
rust
impl<const N: usize> BitAnd<Simd<usize, N>> for Simd<usize, N>
where
usize: SimdElement,
LaneCount<N>: SupportedLaneCount,